even if we beloved The Legend of Zelda: Skyward Sword again in the day, it hasn’t aged neatly within the eyes of fans. The between-dungeon segments were monotonous, the story, while interesting, was plodding and often slowed down your development, and it the equipment gadget it used was once extra work than enjoyable.
however, Mark Brown highlights the sport’s easiest feature, its dungeons, in his latest Boss Keys video. in step with Brown, what makes Skyward Sword’s dungeon’s great is the best way they often make you imagine the dungeon as a complete quite than a collection of rooms with separate puzzles to unravel in every one. Of specific be aware are the dungeons the place that you can shift between some of the two states for all the dungeon, and the one by which that you could exchange the room layout at will.
For more Boss Keys, check up on our past posts on Brown’s series.